![]() ![]() The same happens with Xenoverse models, so funny to see Bamco doing this for every actual Dragon Ball game they make lol. So the game actually uses mesh coloring instead of actual colored textures. They weren't taking PMs though, so I couldn't reach them for help. I also haven't done much with mobile Unity games though, so just the fact that I can't just open a "resources" file in the /streamingassets/ folder already had me scratching my head.Īlso I forgot to mention, I did see two DBXV2 modders on Twitter that posted pictures of Legends models and have released character mods already, so it's certainly possible. Like I said, there were some unpackable _data bundles in the cache, but out of the 928 bundles I unpacked, they only contained the models and textures for Broly's face - just his face. I'm a little worried that all of the assets are cached as needed, but there's a "download all/download minimal" option at installation, and I selected "download all" and haven't gotten any pre-battle download bars - so the data has to be saved somewhere I would assume. ![]() Yeah, here's the largest file in the /streamingassetbundles/ folder.Īnd yeah, I did try the latest versions of Unity/Asset Studios, along with Unity Asset Bundle Extractor and Disunity.
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